void nokogiri(sprite_status* actionwk);
void act_init(sprite_status* actionwk);
void act_open(sprite_status* actionwk);
void act_opend(sprite_status* actionwk);
void act_close(sprite_status* actionwk);
void act_closed(sprite_status* actionwk);
void _soundset(sprite_status* actionwk);
void bar(sprite_status* actionwk);
